Currently in alpha, Fantasy Game is a roguelike action RPG. We are currently bringing the core features and functionality to life - developing the classes, combat, and magic systems, shops and enemies, as well as bosses challenging the players and driving the narrative. As we move towards a demo for Steam, we will be pitching this game to publishers to push this game further in production.
2024 - Present
Core Project Features:
Polished UI, including HUD and compendium for 170 weapons and armor
Player can choose to play as one of 30 classes, each of which provide a unique gameplay experience via different choices for stats, weapons, armor, magic, and combat styles and strategies
Level specific, narrative-driven bosses as well as enemies with a range of combat styles
Levels include shops selling weapons, armors, and potions using an item database updated as each is unlocked or discovered
Roguelike elements with progress based on levels successfully navigated
2023 - 2024
Core Project Features:
Intricate movement and shooting mechanics, a wide selection of gun types with unique gun attributes and abilities
Lively hubworld including introductory tutorial guiding the player through the mechanics, narrative, and quest system
Unique enemies designed to suit each level (corresponding to, e.g., department, management seniority) using hierarchical Finite State Machine / Behavior Tree hybrid system to move and engage with player
Complex bosses interact with the player in phases, with corresponding environmental impacts designed to further challenge the player
Three levels themed around different departments in the corporation, serving as vertical slices for each portion of the minimal viable product
Tankard Tosser is a prototype developed for VR and optimized to run on the Oculus, where the player serves drinks at a bar by throwing them at customers.
2023
Core Project Features:
Utilized XR libraries in Unity to allow the game to run on VR headsets
Complex AI System
Patrons respond poorly if you hit them with bottles
Patrons attend as singles, sitting alone, or as groups which may or may not arrive at the same time and will leave after all members are served or ignored
The tavern will be rated based on patrons experiences, scoring the players current run
Secure the Keep is a 3D third-person tower defense game developed in Unity. Initially designed as a small project to showcase my Unity3D skills, it expanded into an endless demo with the capacity to expand into a small rogue-like.
2022
Core Project Features:
Wave System
Well developed wave system strategically sends waves of enemies towards the player with wave-dependent enemy types
Magic System
The player may utilize four elemental magic orbs
These elements may slow, damage, or stop enemies
Enemy System
Normal Enemy: Average stats and are present across the entire game
Barbarians: Faster enemies with less health
Knights: Slower enemies with more health which deal more damage
Heroes: Every ten waves an exceptional 'hero' will appear with greater health and new, unique methods of attack and defense
2021
Core Features:
Gun mechanics
Guns can aim down sights, sway with the player movement, and holster and unholster
Ray-casting is used for bullet trajectories and damage dealing, with recoil introduced for realism
Enemy AI
Responsive AI will remain stationary or patrol regions of the level
Shooting encounter begins if the player enters the ray-casted field of view of an enemy AI
As a unique mechanic, the player can only hold the gun for a brief period of time before being burned by it and losing health
2020
Trials of Stone is a 2D platformer I made in Game Maker Studio 2. This game contains 24 levels that slowly increase in difficulty. This game can be very challenging at times.